Post processing

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greenya
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Joined: Sun Jan 21, 2007 1:46 pm
Location: Ukraine
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Post processing

Post by greenya »

Is there any ability to post-process rendering. So after *->drawAll()s I can get pointer to a buffer that contains RGBA of all pixels that will be on the screen next frame ?

Is it possible something like that?
LLDD
Posts: 43
Joined: Fri May 11, 2007 9:50 am

Post by LLDD »

If you need to do things like blurring, heat vision or some other fullscreen post processing thing you should do something like this:

1)Render all your scene to a texture.
2)Do the post processing.
3)Render texture to screen.

Also, you should probably check some of the post processing examples in the Code Snippets section.
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Uhwh
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