How to use deform animations (maya) in Irrlicht

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ibax
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How to use deform animations (maya) in Irrlicht

Post by ibax »

Hi all!

I have a big problem. I have a deform animation, made by maya, in blend shape. it's a facial expression. and I want to use it in irrlicht, but I don't know, how to convert it to that file type, which supports deform animations. (if exists an irrlicht-supported file type, which support deform anims)

I tried some XExporters, but those are only for normal animations, not for deform anims.

pls help me...
omaremad
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Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

If there is a quake 2 exporter for maya then you can use the .md2 format, but you cant exceed 5000 polygons per model.
"Irrlicht is obese"

If you want modern rendering techniques learn how to make them or go to the engine next door =p
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