I'm new here, in fact, this is my first post.
![Smile :)](./images/smilies/icon_smile.gif)
Is it possible to have animation based on both morph targets and bones in the same time?
The way I would like to do that is:
Use a skeleton animation for standard behaviours (ie. walk, hand gestures during talk), while (after) morphing base mesh with additional enhances (ie. breathing, face mimic).
Thank you in advice.