Irrlicht and 3ds material type for different walk sound fx
Posted: Fri Jun 29, 2007 10:02 pm
Hope i don't bore you with my questions, but i gotta ask what are the
possibilities for geting the material from my models determining
for example if my floor is metallic or wooden or any other mat.
I need to load 3ds file as level, and then figgure out which material
is used for one part of the floor (which my player is colliding with),
so that i can play different walk sounds.How can i accomplish that
anyway, which model format, functions, methods ?
?maybe this topic belongs to beginner forum?
I have some ideas based on non 3ds and non irr capabilities
(based on my game code that determines which part of game
the player is in and which 'level' is loaded),but it's a bit of a f9ck-up
since i gotta have different materials in one level/room and don't
know if i can implement it without 10.000 Lines Of COde (LOCO).
LOCO - crazy (spanish).I don't want 1 more billion of bounding volumes.
possibilities for geting the material from my models determining
for example if my floor is metallic or wooden or any other mat.
I need to load 3ds file as level, and then figgure out which material
is used for one part of the floor (which my player is colliding with),
so that i can play different walk sounds.How can i accomplish that
anyway, which model format, functions, methods ?
?maybe this topic belongs to beginner forum?
I have some ideas based on non 3ds and non irr capabilities
(based on my game code that determines which part of game
the player is in and which 'level' is loaded),but it's a bit of a f9ck-up
since i gotta have different materials in one level/room and don't
know if i can implement it without 10.000 Lines Of COde (LOCO).
LOCO - crazy (spanish).I don't want 1 more billion of bounding volumes.