Loading .irr file in C# problems.
Posted: Fri Jul 06, 2007 7:01 pm
Here is my C# Code:
using System;
using System.Collections.Generic;
using System.Text;
using Irrlicht;
using Irrlicht.Video;
using Irrlicht.Core;
using Irrlicht.Scene;
namespace FirstWorldLoad
{
class WorldLoad
{
static void Main(string[] args)
{
IrrlichtDevice device = new IrrlichtDevice(Irrlicht.Video.DriverType.DIRECT3D8);
device.WindowCaption = "First World";
//load .irr file
device.SceneManager.LoadScene(@"C:\Documents and Settings\Chaz\Desktop\irrEdit-0.7.1\scenes\firstWorld.irr");
Irrlicht.Video.Color colors = new Color(0,200,200,200);
//draw Everything
while (device.Run())
{
if (device.WindowActive)
{
device.VideoDriver.BeginScene(true, true, colors );
device.SceneManager.DrawAll();
device.VideoDriver.EndScene();
}
}
device.CloseDevice();
}
}
}
When I run it debug says all textures are loaded, and shows no errors, but all I get is a blank window. Am I missing something?
Thanks in advance.
using System;
using System.Collections.Generic;
using System.Text;
using Irrlicht;
using Irrlicht.Video;
using Irrlicht.Core;
using Irrlicht.Scene;
namespace FirstWorldLoad
{
class WorldLoad
{
static void Main(string[] args)
{
IrrlichtDevice device = new IrrlichtDevice(Irrlicht.Video.DriverType.DIRECT3D8);
device.WindowCaption = "First World";
//load .irr file
device.SceneManager.LoadScene(@"C:\Documents and Settings\Chaz\Desktop\irrEdit-0.7.1\scenes\firstWorld.irr");
Irrlicht.Video.Color colors = new Color(0,200,200,200);
//draw Everything
while (device.Run())
{
if (device.WindowActive)
{
device.VideoDriver.BeginScene(true, true, colors );
device.SceneManager.DrawAll();
device.VideoDriver.EndScene();
}
}
device.CloseDevice();
}
}
}
When I run it debug says all textures are loaded, and shows no errors, but all I get is a blank window. Am I missing something?
Thanks in advance.