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Direct3D9.0 Direct3D8.1 OpenGL problem

Posted: Fri Jul 06, 2007 8:04 pm
by BAnd
Hi guys.
I have the latest release of Irrlicht the 1.3.1 version and the Bloodshed DevC++ 5 and i have a problem: i compile the samples and when i execute them and choose the Direct3D9.0 or the Direct3D8.1 drivers it gives me an error:
"Direct3D9 Driver was not compiled into this dll. Try another one."
and then exits. When I choose OpenGL i have no textures and with the Software driver i have a low FPS.
But the precompiled samples from the bin folder work fine.
Can the problem be my video board, I have a NVIDIA RIVA TNT2 Model64.

Posted: Fri Jul 06, 2007 8:44 pm
by hybrid
Please search the forum for compiling the dll with DirectX for Mingw.
The missing textures seem to be a problem with some texture settings which are not supported. We'd need some OpenGL error checking or debugging in these cases. I could only reproduce it with OpenGL 1.1. What is your version?

Posted: Sat Jul 07, 2007 7:39 am
by BAnd
I dont now I tink 1.5

Posted: Sat Jul 07, 2007 7:43 am
by omar shaaban
use code::blocks with devcpp i had many problems when i was new so code::blocks is a good way to start!!

Posted: Sat Jul 07, 2007 7:50 am
by BAnd
My OpenGl is 1.3
And what's with the code::blocks thing.

Posted: Sat Jul 07, 2007 8:18 am
by catron
download this dll of 1.3.1 compiled with DX9 for CODE::BLOCKS and DEV-CPP (with direct x devpack) I compiled it and checked for shader support etc. also it comes with improved buttons!!!!!! thx bitplane
:lol:

http://themmogame.com/Irrlicht.dll

Posted: Sat Jul 07, 2007 8:52 am
by BAnd
thanks man is working fine now.

Posted: Sat Jul 07, 2007 8:53 am
by catron
no problem

Posted: Thu Aug 16, 2007 11:37 am
by Dark IP
Link doesn't work anymore :(

Posted: Thu Aug 16, 2007 12:49 pm
by hybrid
Search the FAQ forum, there's a thread which contains a link to the necessary dll.