exporting from 3ds max problem

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Post Reply
skelli
Posts: 20
Joined: Sat Jul 07, 2007 7:07 pm

exporting from 3ds max problem

Post by skelli »

hi all,

im a complete newbie so bare with me.
i built a simple model of a building with textures in 3ds max and exported it as a .3ds file.
when i load it with irrlicht, based on the first tutorial, all i get is black and in the console window its says "could not open texture" for each of the textures.

i must be exporting it incorrectly or something.
Any help would be much appriecaited!!
thanks
monkeycracks
Posts: 1029
Joined: Thu Apr 06, 2006 12:45 am
Location: Tennesee, USA
Contact:

Post by monkeycracks »

you have to put the textures in the correct paths
you can see what the path is because it'll say it in the error
if it just says the texture name, put the texture with the model file

irrlicht handles 3ds very slowly though
i'd export to some other format. Almost any format is better.

I get a pretty large FPS drop when using 3ds
skelli
Posts: 20
Joined: Sat Jul 07, 2007 7:07 pm

Post by skelli »

thanks for the reply, i tried putting the jpg's in the same directory but it says "could not open file of texture: cloud.jpg"

and then for the other textures its says, " found no matching group for 3ds file"
also about another format, i downloaded panda and all i get is a .dle file not a .ms file that it says to get it to work.
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

Please avoid crossposting into several sections!
Do you use Linux or OSX? Then you should also care for case sensitivity of the file system (i.e. Cloud.jpg is not the same as cloud.jpg). Also corrupted files may lead to non-found textures.
'no matching group' is often a problem with the export. Maybe some unsupported feature of the format, or a missing part such as material mapping or texture assignment.
skelli
Posts: 20
Joined: Sat Jul 07, 2007 7:07 pm

Post by skelli »

hi sorry about the postings

i still cant get the textures and when i add some light some of the building is missing ie
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

I think part of your posting is also missing...
skelli
Posts: 20
Joined: Sat Jul 07, 2007 7:07 pm

Post by skelli »

ya it looks like the export is currupted, something wrong with the materials,

it works when i create my own material, although they are very simple :(
SwitchCase
Posts: 170
Joined: Sun Jul 01, 2007 11:41 pm
Location: Manchester, UK

Post by SwitchCase »

Dont use .3ds in irlicht is my advice. Unless you write your own loader for irrlicht. But there's loads of other formats.
Post Reply