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Controlling bones...

Posted: Mon Jul 09, 2007 7:31 am
by Nextor
Hi all.

I just updated to Irrlicht 1.3.1. and I tried to install Acki's Custom Bones to be able to control the bones of my .X meshes but it didn't work. So i guess I'll have to get back to 1.3 version. :(

Please Acki, release your new version of custom bones !!!
Anyway, when is Irrlicht going to be able to provide control to the bones of .x meshes? I think is a basic feature...

Greetings to all

Posted: Mon Jul 09, 2007 7:32 am
by hybrid
You can already use the new animation system via the SVN branch. It's basically an 1.3 version with the animation system added. This will become part of Irrlicht in one of the next releases.

Posted: Mon Jul 09, 2007 7:38 am
by Nextor
My God, Hyb, you're as quick as a flash!!

Didn't know about that SVN branch. Where can I get some information about this?

Thanx a lot

Posted: Mon Jul 09, 2007 7:50 am
by catron
you will need a svn browser like Tortoise SVN (google it) and then just connect irrlicht.svn.sourceforge.net with tortoise svn.

Posted: Mon Jul 09, 2007 7:50 am
by BlindSide
Look under the "SkinnedMesh" directory. Currently it lets you control B3D meshes' bones. (But you have to uncomment some lines).

More info here: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=18782

Posted: Mon Jul 09, 2007 10:19 am
by Nextor
Thank you guys

I think I'd rather wait for the next release of Irrlicht and keep working with the old irrlicht version for now.

Thanks again

Posted: Mon Jul 09, 2007 1:56 pm
by Luke
well you no longer have to uncomment any lines, and it works with ms3d bones now to :) x meshes coming soon...

Posted: Thu Jul 12, 2007 2:06 pm
by bitplane
Nextor, if you don't help test it and report bugs, then you forfeit your right to complain if Irrlicht 1.4 has bone control bugs ;)

Posted: Sun Jul 15, 2007 6:50 pm
by Nextor
Now I have a feeling of guilt :cry:

Okay, okay, I actually had some troubles using SVN, that's why I gave up. I'll try again.