Irrlicht Quake3 BSP rendering...
Posted: Mon May 03, 2004 4:04 pm
Does Irrlicht support the PVS-data stored in Quake3-Bsps? I've seen, that it uses an Octtree, but wouldn't a PVS-lookup be faster in most (if not all) cases?
Official forum of the Irrlicht Engine
https://irrlicht.sourceforge.io/forum/