Diego's .b3d exporter for Blender

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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oldskoolPunk
Posts: 199
Joined: Wed Nov 29, 2006 4:07 am

Diego's .b3d exporter for Blender

Post by oldskoolPunk »

Hiya

http://gandaldf.altervista.org/b3dexporter.htm

Just found this yesterday, and it works great! I was wondering if anyone here uses this for Irrlicht?
I'm having a slight problem. The animations show up inverted in Irrlicht. Rotation and translation of bones are moving in the opposite directions that they are moving inside Blender. Does anyone know what I might be doing wrong?
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vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
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Post by vermeer »

read u in th eother thread...interesting matter...

will see if I can test at the end of the day today...

this stuff tends to be general axe orientation, or an invert of axe, or stuff like that...

Sometimes is some weird mesh+skeleton...interesting would be to detect if there's some prob with the plugin...
Finally making games again!
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