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positioning a mesh above a terrain w/o physics or glitches

Posted: Fri Jul 13, 2007 11:18 pm
by catron
i was wondering if anyone wanted to know how to do this before i wrote up a tutorial. although i have seen many posts on this problem and i wanted to end it once and for all. so you dont have the expense of physics nor the glitchiness of irrlicht's collision with terrain. this is very simple so i wanted to know.

EDIT: here it is:
http://irrlicht.sourceforge.net/phpBB2/ ... 322#124322

Thanks,
Catron

Posted: Fri Jul 13, 2007 11:28 pm
by Revan1985
yes i want it 8)

edit:
damn, sorry for 3 post, but i had an error on phb, and i believe it don't post, please, erase the other 2

Posted: Sat Jul 14, 2007 2:15 am
by catron

Posted: Wed Jul 18, 2007 3:03 pm
by Spintz

Posted: Wed Jul 18, 2007 4:11 pm
by catron
yes but i found for some reason getHeight alone looked very bad on my terrain since my terrain was huge.so this smooths it back out.