COD2 .BSP Support

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grayman
Posts: 69
Joined: Thu May 12, 2005 10:48 am
Location: colombia

COD2 .BSP Support

Post by grayman »

hi dude, i am making map for call of duty 2 and its final format is .d3dbsp, how could i load it on irrlicht, some body could explain me the diferences between all .bsp formats?

thx
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Katsankat
Posts: 178
Joined: Sun Mar 12, 2006 4:15 am
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Post by Katsankat »

Hi, I'm a COD2 mapper too.

Difference: they don't contain the same entities. I am pretty sure COD2 has entities that COD-UO has not, therefore new format.

As for loading a d3dbsp in irrlicht it will be a nightmare since Activision did not release their source. If you put in your map say a machine-gun used by AI, or a tank, you have to write the code for it.

Aficelis posted a tutorial to use radiant with irrlicht, should be a good starting point.
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