Disconnecting SceneNode from scene
Posted: Wed Jul 18, 2007 3:29 pm
Is there a good way to have a scene node ready in memory, but not put into the scene until a later time.
I tried setting the parent to null but that borked things up with setVisible, probably other things too.
I just don't want the node considered for things like collisions etc but I want it to be in memory ready to go.
Any ideas?
Thanks.
I tried setting the parent to null but that borked things up with setVisible, probably other things too.
I just don't want the node considered for things like collisions etc but I want it to be in memory ready to go.
Any ideas?
Thanks.