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New game, Necor, playable already
Posted: Wed May 05, 2004 8:01 pm
by knoo
Last november I started to create 3d-network-action-game named Necor.
It uses Irrlicht-engine with few changes and is quite fast already.
It's a bit ugly now, but I'll think I create new graphics some day.
Playable demo, actually beta-release can be found at
from
http://necor.mine.nu/
hope you'll like it
Posted: Fri May 07, 2004 7:51 pm
by DarkWhoppy
Screenshots don't look too bad. I haven't played the demo yet.. but nice work.

Posted: Sat May 08, 2004 8:27 pm
by s32_weaselType
wow, you really know what you are doin.... everything is pretty good, except for the graphics, they need a lot of help.
great job!
Posted: Sat May 08, 2004 10:39 pm
by Tyn
s32_weaselType wrote:wow, you really know what you are doin.... everything is pretty good, except for the graphics, they need a lot of help.
great job!
The sole programmers curse is that it is nearly impossible to get professional graphics without getting someone to help who is in the industry. I think the graphics are adequate to display the information, we are spoilt these days with the advent of great graphics but I think people fail to realise that the people who create them are very talented people who specialise in one area. E.g. skinning, modelling, animating etc. It's not easy, believe me.
Posted: Wed May 12, 2004 9:47 pm
by Guest
Seems that the perspective is fishbowling at the edges and squashing in the middle. (Yep thats fishbowl allright

)
Posted: Thu May 13, 2004 4:32 am
by s32_weaselType
Tyn wrote:s32_weaselType wrote:wow, you really know what you are doin.... everything is pretty good, except for the graphics, they need a lot of help.
great job!
The sole programmers curse is that it is nearly impossible to get professional graphics without getting someone to help who is in the industry. I think the graphics are adequate to display the information, we are spoilt these days with the advent of great graphics but I think people fail to realise that the people who create them are very talented people who specialise in one area. E.g. skinning, modelling, animating etc. It's not easy, believe me.
No kidding, I've spent many hours spending time on models that end up lookign terrible

Posted: Thu May 13, 2004 4:32 am
by s32_weaselType
Tyn wrote:s32_weaselType wrote:wow, you really know what you are doin.... everything is pretty good, except for the graphics, they need a lot of help.
great job!
The sole programmers curse is that it is nearly impossible to get professional graphics without getting someone to help who is in the industry. I think the graphics are adequate to display the information, we are spoilt these days with the advent of great graphics but I think people fail to realise that the people who create them are very talented people who specialise in one area. E.g. skinning, modelling, animating etc. It's not easy, believe me.
No kidding, I've spent many hours spending time on models that end up lookign terrible

No that ain't fishbowl
Posted: Thu May 13, 2004 7:56 am
by Knoo
My system cuts map closer than direct3d does. And it does it so close that
the perspective looks like fishbowl somehow (I tested to put cutting position as far as direct3d and it looked nice, but it was slow)
Well I'm just a coder .. game works, but looks terrible =)
Maybe I get someone to make new graphics
btw I put a new version (bugfixed etc.)
http://necor.mine.nu
It's still not ready but there shouldn't be any crashing bugs.