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Designing a big map (outdoor)

Posted: Thu Jul 26, 2007 2:38 am
by bandinopla
hi, i´m trying to make an outdoor level for a personal proyect i´m doing. I wanna make like a forest or similar. Mabe no more than a map of 600 metters of ratio.

I´m more a character designer, have no idea how to approach a big level design. Should i do all the level in 1 model? and cut the textures of the model in tiles of... 256*256 and so... or make a big texture file.?

i have no problems loading the map in irlicht, is more a dsign question, idk if some1 have more exp in this matter.

thanks. Irrlicht rules!