Designing a big map (outdoor)
Posted: Thu Jul 26, 2007 2:38 am
hi, i´m trying to make an outdoor level for a personal proyect i´m doing. I wanna make like a forest or similar. Mabe no more than a map of 600 metters of ratio.
I´m more a character designer, have no idea how to approach a big level design. Should i do all the level in 1 model? and cut the textures of the model in tiles of... 256*256 and so... or make a big texture file.?
i have no problems loading the map in irlicht, is more a dsign question, idk if some1 have more exp in this matter.
thanks. Irrlicht rules!
I´m more a character designer, have no idea how to approach a big level design. Should i do all the level in 1 model? and cut the textures of the model in tiles of... 256*256 and so... or make a big texture file.?
i have no problems loading the map in irlicht, is more a dsign question, idk if some1 have more exp in this matter.
thanks. Irrlicht rules!