fullscreen using opengl problem. Can someone help?
Posted: Thu May 06, 2004 4:36 am
I'm using windowxp pro and using dev c++. Directx8 works fine when seting to full screen as far I can tell. It sends it to fullscreen. But when I set the Device type to EDT_OPENGL and set the width and height to 640 x 480 I get this
![Image](http://www.dark-raven.net/images/fullscreenopengl.JPG)
I didn't change anything with the rest of the code just changed the device type in the createDevice function. When I set it to what my screen resolution is It fills the screen completely except that the task bar is there. My normal screen resolution is 1024x768 but I set the width and height to 640x480.
Its not really a big deal. I can set it to directx8 and it works fine. I was just curious. And I didn't try to search the forum to see if this was a problem some one else was having but couldn't find anything so if there is a thread out there that explains this I appologies for this thread.
Thanks in advance.
I didn't change anything with the rest of the code just changed the device type in the createDevice function. When I set it to what my screen resolution is It fills the screen completely except that the task bar is there. My normal screen resolution is 1024x768 but I set the width and height to 640x480.
Its not really a big deal. I can set it to directx8 and it works fine. I was just curious. And I didn't try to search the forum to see if this was a problem some one else was having but couldn't find anything so if there is a thread out there that explains this I appologies for this thread.
Thanks in advance.