.Net Physics engine?
Posted: Fri Aug 03, 2007 6:41 am
Hello everybody.
I am new to Irrlicht, so please forgive me if it's considerd a newb question. or on the wrong forum)
I would like to integrate Irrlicht with a physics engine (which I read was rather simple, at least with newton) , but there is a small catch. As I am a .net programer (C# mostly) I couldn't find any Free, preferably open source, .Net, usable with Irrlicht, physics engine.
So my question to all of you is: Does any of you know of such an engine which I can use?
Thanks in advance
Shany Topper
I am new to Irrlicht, so please forgive me if it's considerd a newb question. or on the wrong forum)
I would like to integrate Irrlicht with a physics engine (which I read was rather simple, at least with newton) , but there is a small catch. As I am a .net programer (C# mostly) I couldn't find any Free, preferably open source, .Net, usable with Irrlicht, physics engine.
So my question to all of you is: Does any of you know of such an engine which I can use?
Thanks in advance
Shany Topper