I am a bit lost here...
Posted: Fri Aug 03, 2007 6:55 am
So I came across IRRLICHT which is a very suitable 3D rendering engine with basic support for other minor uses (I/O ETC). I decided to take on a project designing a 3D RPG for my own personal learning since I am going to go to school soon for game design or programming of some sort. I am at a bit of a loss here mentally because I never learned C++ or any programming languages besides web based ones so I wanted to finally tackle the big boy, C++!
I have an IDE (MS Visual C++) and I am using irrEdit for level creation and the sort. I compiled a few tutorials on C++ from the IRRLICHT examples which were relatively easy enough to understand but I need to have a full engine before I can worry about design, Right? Well there is my problem.
I looked into a few open libraries but there are more than one to choose from. I am looking for any General Public Licensed based libraries and if anyone could post about the better, more reliable and optimized ones I would appreciate the help on that end. The libraries I am looking for are pretty self-explanatory since IRRLICHT is just a 3D engine it requires other components alongside with it to function as a full-themed engine to design games on. Basics include audio, networking, input, physics, and any other miscellaneous functions a game would require to be, in fact a game of todays stature.
I would also appreciate some help understanding the engine a little more... I did look at the documentation and the examples (a few of them so far) but I want someone who uses this engine to give me their thoughts on how optimized this engine is or what it's potential is for a game. I understand the potential of the engine is what you make of it and so if this makes sense I am asking what other people have made of it. I hope this was clear enough for a response! Hope to hear from somebody soon!
Good job Niko![Wink :wink:](./images/smilies/icon_wink.gif)
I have an IDE (MS Visual C++) and I am using irrEdit for level creation and the sort. I compiled a few tutorials on C++ from the IRRLICHT examples which were relatively easy enough to understand but I need to have a full engine before I can worry about design, Right? Well there is my problem.
I looked into a few open libraries but there are more than one to choose from. I am looking for any General Public Licensed based libraries and if anyone could post about the better, more reliable and optimized ones I would appreciate the help on that end. The libraries I am looking for are pretty self-explanatory since IRRLICHT is just a 3D engine it requires other components alongside with it to function as a full-themed engine to design games on. Basics include audio, networking, input, physics, and any other miscellaneous functions a game would require to be, in fact a game of todays stature.
I would also appreciate some help understanding the engine a little more... I did look at the documentation and the examples (a few of them so far) but I want someone who uses this engine to give me their thoughts on how optimized this engine is or what it's potential is for a game. I understand the potential of the engine is what you make of it and so if this makes sense I am asking what other people have made of it. I hope this was clear enough for a response! Hope to hear from somebody soon!
Good job Niko
![Wink :wink:](./images/smilies/icon_wink.gif)