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Quad buffered stereo

Posted: Sun Aug 05, 2007 1:12 am
by mybrainisfull
Hello,

I've been trying to figure out how to go about implementing quad buffered stereo in Irrlicht. The threads for stereo rendering don't go into details(read code) and none of them are specifically for quad buffered stereo. I don't expect to get the code from someone but if anyone can guide me in the right direction (what source files will need to be changed or even something on how quad buffer stereo is implemented in opengl etc) I would be most grateful.

Thanks.