ARMADA - Completed. 30th September.

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
deesine
Posts: 104
Joined: Fri May 12, 2006 9:19 am

Post by deesine »

Nice progress you're making, great job so far.
Midnight
Posts: 1772
Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Post by Midnight »

Cardinal4 wrote:Well at least there's pictures of the game actually in progress, and not just a snapshot of an empty level of a 'game'. :wink:
Are there other type of bullets, or just the default single line type? Looks fun.
true true...

actually this thing looks fun and I'm sure the source is juicy too 8)
BMF
Posts: 62
Joined: Mon Jul 16, 2007 11:10 am
Location: Spain
Contact:

Post by BMF »

Thanks for the feedback, people!

I have kept working hard for the last couple of days, doing some big improvements.

Firstly, the main menu is functional now (still to get prettier, and options and highscores are not done yet), enemies can shoot, and so do environment enemies and allies, it's quite a mess of shots everywhere, war atmosphere!

We started working on the HUD too (which will totally be updated soon, with the final one, hopefully), and added the 'charisma' meter, that when full, allows you to call allies (options) to help. These are working already, and it's great to see they do the job for you, heh.

We have been doing lots of design work too.

And here you get a new screenshot, will keep you updated!

Image
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

Hey that looks great, keep it up
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
BMF
Posts: 62
Joined: Mon Jul 16, 2007 11:10 am
Location: Spain
Contact:

Post by BMF »

Video! It's me playing the game.

Captured using Fraps. Compressed using Bink and Smacker.

It's 320x240, even though the game is 640x480. I didn't want you to need to download a huge file.

There you go, get the feeling!
fmx

Post by fmx »

wow, looks really cool!
The video is a little small, so its hard to get an accurate feel of the game, but it certainly does look fun.

Will you be releasing a playable demo soon?
BMF
Posts: 62
Joined: Mon Jul 16, 2007 11:10 am
Location: Spain
Contact:

Post by BMF »

In case you prefer a 640x480 video, here it is! It's a different one. About 8MB.

Link.

Thanks fmx! A playable demo? Hopefully in a couple of weeks. =)
christianclavet
Posts: 1638
Joined: Mon Apr 30, 2007 3:24 am
Location: Montreal, CANADA
Contact:

Post by christianclavet »

Hi, Would you like a ship like that one? :wink:
Here the version with the textures:
Image

Here the version without the textures (see wires)
Image

I have created this ship today, I've used your first ship picture as model to keep the same shape, but add my own twist to it.

Made some BIG textures on in. All textures are 512x512. So you should reduce them depending on your needs.

Get the file here (Lightwave version, converted 3DS version, DirectX converted version): http://www.clavet.org/files/ship.zip

The ZIP file is big(7Mb), because I have put big textures, and 3 version of the same ship to help you convert it to your need. You will probably have to scale it also.
Last edited by christianclavet on Mon Sep 10, 2007 6:06 am, edited 1 time in total.
Midnight
Posts: 1772
Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Post by Midnight »

wow now thats a ship.

see it has simular purportions but totally not toy-like. :wink:

nice job chris! 8)
krama757
Posts: 451
Joined: Sun Nov 06, 2005 12:07 am

Post by krama757 »

DUDE! This game looks FUN to play :) Great Job!
BMF
Posts: 62
Joined: Mon Jul 16, 2007 11:10 am
Location: Spain
Contact:

Post by BMF »

Hey christian, that ship looks really nice! If you are interested in modeling for the game, feel free to PM me!

--

Hello people.

I think it's time for a playable version! I want to get some feedback already.

Download link

Lets see who gets highest on that highscores list. Yes? Ha!

Controls:

In game:

-Arrow keys for movement.
-Space bar for shooting.
-Z for calling allies (only if your yellow bar is full or it has turned green).
-Esc to finish.

Menus:

-Arrow keys to move around options.
-Space bar to select, go back, mostly everything.


---

There's a lot to add to the game yet (more levels, powerups, different enemy models...) but for now, that's what you get. =P
Last edited by BMF on Sat Sep 15, 2007 12:08 am, edited 2 times in total.
christianclavet
Posts: 1638
Joined: Mon Apr 30, 2007 3:24 am
Location: Montreal, CANADA
Contact:

Post by christianclavet »

Wow! :D It's a great little game! It's very playable. Your particles effect look great!

What are thoses .MTL files, can Irrlicht load this natively?

Very good work!
christianclavet
Posts: 1638
Joined: Mon Apr 30, 2007 3:24 am
Location: Montreal, CANADA
Contact:

Post by christianclavet »

Hi, Me again. :D

I saw your model there and was able to scale the ship to fix at the same size then resaved as OBJ as your model.

Tried after that in your demo and I was seeing my mesh moving. The only thing that was missing is the textures that had to be applied.

I've send back the adapted mesh into my site.
Here is the link with the file (obj) with the mesh, and texture.
UV Map is defined in a single map for each surfaces.

I've loaded back the model and saw that the material definition is gone. The UVMAP is there (Each surface name, as an texture name matching, so it should be easy to remap). That should explain those .MTL file.

The file is here:

http://www.clavet.org/armada/MainShip.rar 1.81Mb
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

How come the video is an exe? I don't really feel comfortable trying to watch a video that's an exe whilst at work! :lol: (or on my own computer even!)
Image Image Image
christianclavet
Posts: 1638
Joined: Mon Apr 30, 2007 3:24 am
Location: Montreal, CANADA
Contact:

Post by christianclavet »

It's a custom video compression using the Bink tools.
Post Reply