Page 3 of 4

Posted: Fri Sep 14, 2007 4:41 pm
by vermeer
obj export/import ,if done well, involves an *.mtl file. Is material file.

There are good specs documents about it around the net. they can specify a lot of scene settings in what's related to materials: specularity, etc, etc.basic use is it will point to a texture for the model.

http://www.wotsit.org/list.asp?fc=2


and obj specs, just in case:

http://netghost.narod.ru/gff/vendspec/w ... j_spec.txt


arent the best links, just the ones I triggered in a 6 seconds google ping ;)

Posted: Fri Sep 14, 2007 4:46 pm
by vermeer
btw, UV map coords go in the obj file, not in the mtl.

So, you don't loose uvs if no material attached. Just no texture will be actually asigned.Neither other material settings.Dunno how irrlicht loader deals with these.

Posted: Fri Sep 14, 2007 5:31 pm
by BMF
Thanks for the feedback, guys, it's motivating to see people are generally liking the game so far. =)

@christian: That's one nice ship, I'll keep in contact with you. =P

@JP: Yeh, as christian said, the one drawback of that compression tool is that it exports as exe. The compression is kickass though, from 200MB to less than 10MB. :)


Currently working on: More levels.

Posted: Fri Sep 14, 2007 6:15 pm
by vermeer
there are avi codecs with similar level of compression...

Posted: Fri Sep 14, 2007 6:18 pm
by vermeer
por ejemplo, el tcc, aunque mete regular los keyframes...hay muchos otros.

Posted: Fri Sep 14, 2007 7:18 pm
by BMF
Oh. I don't know that much about video codecs, really. But I'll try to look up some information for next time! I can imagine a .exe video is not a good idea.

--

Hispanohablante, eh? No somos muchos por esta clase de foros. Saludos! =P

Posted: Sat Sep 15, 2007 12:41 pm
by vermeer
well... The thing is usually people wont have those codecs, so is not bad idea using Bink's exe.

but...Divx, if well used, can achieve very good quality/compression ratio. And fortunately, divx has huge user base.

Also, you could convert to flv and reproduce with an *.swf player. but waaaay way too hassle fo rjust showing a video. If not, I'd explain directly all the procedure to have your own "free youtube" ;) I've done manytimes, and is a good way to killl loads of megs and make it way the best manner to display a video when a browser is in between.

Anyway, all this is not what matters, but the game :)

Posted: Sat Sep 22, 2007 9:44 am
by BMF
Here you get a new screenshot. It's a boss (ships are actually coming out of it). Its healthbar is temporary.

Image

You can see the new HUD system, a new skybox, new player and ship models, a boss model, a health powerup (red)... and some other things. =)

Just so you know we are still actively (full-time, in my case =P) working on this. ^_^

A new version (contest version) should be out in about a week.

Later!

Posted: Sat Sep 22, 2007 10:39 am
by Virion
looks nice. keep it up. ^^

Posted: Sat Sep 22, 2007 11:15 pm
by Wyszo
Fire from the exhaust looks a little strange.
So does this red particle something between two opponents in the middle of the screenshot.

Plus model of the boss looks very unnatural, probably because of the material. I suggest decreasing brightness of the whole model and adding some lights :)

Oh, and I would darken front part of the player's ship to create illusion that the exhaust is producing some light.

Good to know you still work on that project :)

Posted: Sun Sep 23, 2007 12:22 am
by SiriusCG
Very nice! Your efforts should be an inspiration to the rest of us I think.. :wink:

Posted: Sun Sep 23, 2007 12:29 pm
by BMF
@Virion & SiriusCG: Thanks! =)

@Wyszo: Thanks for the constructive criticism. =)
Particle effects never looked well on static screenshots. =P
I think you'll like it better when you see it in the next release, in motion. ^_^
About the models, christianclavet is doing an excellent job, especially considering that we are having to rush a lot (the deadline of the shmup-dev contest is in a week!). We'll keep working on the game after the deadline, though, and will polish everything for the final release.

=)

Posted: Sun Sep 23, 2007 8:05 pm
by vermeer
full time dedication....

Chapeau !

Hard to see these days this kind of effort. I can only say kudos.


I guess those models are gonna be really good. :)
Lightwave was always a source of good modelers ;)

Posted: Sun Sep 30, 2007 6:47 pm
by BMF
Completed! 5 levels and 3 bosses. Have fun!

Posted: Sun Sep 30, 2007 9:20 pm
by andrei25ni
wow, this game is really cool.
Congratulations on completing it !