When creating an irrlicht device, one can specify if fullscreen should be set to true or false, but, how can one change it afterwards?
Say I want the game to change from windowed to full screen and vice-versa on a certain event, what should I do?
Thanks in advance!
Full Screen to Windowed
I see.
hybrid said: "If you meant during run-time, i.e. while the device exists, then no, not with Irrlicht methods. You should be able to access the underlying device structure, though, and change the mode using win32 or Linux methods."
Such a pity. I'll see what I can do, then. Sounds like something that should be possible to do in Irrlicht, if I find a way, I'll suggest it for next release version.
hybrid said: "If you meant during run-time, i.e. while the device exists, then no, not with Irrlicht methods. You should be able to access the underlying device structure, though, and change the mode using win32 or Linux methods."
Such a pity. I'll see what I can do, then. Sounds like something that should be possible to do in Irrlicht, if I find a way, I'll suggest it for next release version.