Realistic water scene node

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wing64
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Post by wing64 »

Sorry i don't know why ? When click link is dead but if u copy url and paste in address bar u can download. :?:
Ion Dune
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Post by Ion Dune »

wing64 wrote:Sorry i don't know why ? When click link is dead but if u copy url and paste in address bar u can download. :?:
:shock: Funky, this happened to me also, and afterwords every time I clicked on the link it worked.
thr
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Post by thr »

As some people hade trouble D/L:ing the RealistictWaterSceneNode015.zip for Irrlicht 1.5 I decided to host it on my vps:

http://totmacher.eu/upload/RealisticWat ... ode015.zip

If this is not ok with any of the authors just send me an email at (@@thrthr aaaaatttttt gmail dooooottt com @@ (obfuscated for bots)) and I will remove it
mike76
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Post by mike76 »

First: thank you very much for this feature!
it looks awesome !

But:
Is it possible to remove RealisticWaterSceneNode ?
I tried using both: delete (..) and smgr->addToDeletionQueue(..)
and it causes always a crash :(

Maybe the "registerNodeForRendering" shoud be first "unregistered" ?
or i don't know what.... :(

If I use: myRealWater->setVisible(false); it disappears and the water shader is no more in use but the object stays still in memory right?

My problem is to create and delete numbers of RealisticWater-nodes dynamicly, is it (relative easy) possible ?


thank you
-mike
hybrid
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Post by hybrid »

scene nodes require 'remove' not 'delete' or 'drop'.
mike76
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Post by mike76 »

scene nodes require 'remove' not 'delete' or 'drop'.
Thank you very much !

I forgot completely to use "remove" ! (brr.. shame!) :x
For common nodes im using:
"smgr->addToDeletionQueue(....);"
and it works always, so I was confused as RealisticWater crashed.

Remove() helped , and now my nipples are all hard :D


nochmals danke!
-mike
devsh
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doesnt work

Post by devsh »

this node does not make real reflections!
it just goes weird its as if it renders a second view from a camera!
devsh
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Post by devsh »

And how do you get your water transparent??
devsh
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Post by devsh »

Hahaha loltrain i used JPGs which do not support transparency so i got really weird results. That will teach me not use any of that again.

1hour later

Excuse me anyone tried using a plain (only white or only black) texture as the thing???
Trust me you get verrrry weird results, i can post screenshots if anyone bothers to reply!

WTF!!! YOU CANT HAVE MORE THAN ONE OF THESE SCENE NODES!?!?!?
m_krzywy
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Post by m_krzywy »

This scene node don't work with XEffects 1.2 :(
Do someone have some path for it?
Using Irrlicht 1.5. I think the problem is with RTT or scene menager. All i can see is defualt bacground color for XEffects. No meshes.
wing64
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Post by wing64 »

This node have 2 render times are refraction and reflection. Reflection process will change camera for Zooming. U can't use this node directly to XEffect :( but u can applied water node to that by yourself. :D

Cheers,
m_krzywy
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Post by m_krzywy »

I applied them one by one, they aren't mixed :P I use xeffect like in examles and water scene node like in it's examples.

I have also changed: createRenderTargetTexture to addRenderTargetTexture

Code: Select all

RefractionMap=VideoDriver->addRenderTargetTexture(renderTargetSize);
ReflectionMap=VideoDriver->addRenderTargetTexture(renderTargetSize);
Lil Margin
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Post by Lil Margin »

Can someone pleas re-upload this file cause the link is dead(copy pasting or clicking on link gives thesame error page)
m_krzywy
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Post by m_krzywy »

Virion
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Post by Virion »

m_krzywy wrote:http://www.geocities.com/zaros64/Realis ... ode015.zip

reuploaded on previous site
i thought geocities has closed?

http://news.portalit.net/fullnews_yahoo ... _2268.html
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