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Posted: Fri Aug 24, 2007 10:59 am
by Monochrome
Do you plan to create cool shore effect aswell :p?

Posted: Fri Aug 24, 2007 11:23 am
by elvman
Yes, that's a plan for future. For now I have to fix all bugs for this RealisticWaterSceneNode and finish splattingterrain and Hex terrain editor. After that, I guess, I will play with some shore effects or something like that.

Posted: Fri Aug 24, 2007 3:10 pm
by koller202
sorry 1 more question

RealisticWaterSceneNode can work only opengl ?
________
How To Roll Blunts

Posted: Fri Aug 24, 2007 4:33 pm
by Monochrome
elvman wrote:Yes, that's a plan for future. For now I have to fix all bugs for this RealisticWaterSceneNode and finish splattingterrain and Hex terrain editor. After that, I guess, I will play with some shore effects or something like that.
gr8! good hear you're putting so much effor and creativity on such a useful project.

Posted: Fri Aug 24, 2007 7:45 pm
by krama757
@elvman: Looks like it worked. Not setting the height fixes the bugs with the artifacts and the random textures. But I still see the seams from the skybox on the water...or something like that. Look at this picture:

Image

Posted: Fri Aug 24, 2007 10:20 pm
by Halan
wow very nice!

could this become part of irrlicht? :)

greets,
Halan

Posted: Fri Aug 24, 2007 11:49 pm
by hybrid
Scene nodes can also be integrated into the scene node collection. This is much simpler and also allows the original developer to continue with the work. But indeed some reflection mechanism should be integrated with Irrlicht sometimes. And also fresnel and refraction are interesting features...

Posted: Sat Aug 25, 2007 9:58 am
by jingquan
Looks amazing, but too bad I had lots of trouble converting it to C#. I agree that this could be integrated with Irrlicht.

Posted: Sat Aug 25, 2007 12:41 pm
by Masterhawk
well, hybrid you're so right. these would be a useful implementations to irrlicht and would simplify my work a lot....;)

Posted: Sun Aug 26, 2007 8:45 pm
by elvman
*Fixed the big with crashing at getCurrentCamera.
*Fixed bugs with water texture borders
*Fixed bugs with reflection texture projection
*Optimized the code a little bit.

*Not fixed the problem with skybox. It can be only fixed with cubemaps, prey the lord they will be supported in the next version of irrlicht.

*Found out the reason for the reflection bug posted by krama757. You must use custom clip planes (already in irrlicht SVN).

Link at the first page updated.

Posted: Sun Aug 26, 2007 9:54 pm
by Ecliptic Fate
delete me... or get a real forum so I can do it!

Posted: Mon Aug 27, 2007 12:10 am
by krama757
Heh, yep, I just saw elvman's post :) The new water is awesome! Still a couple probs but I will post on it later...feel sooo lazy :(

*waits for irrlicht 1.4*

(Too lazy to use svn)

Posted: Mon Aug 27, 2007 10:02 am
by Monochrome
Another question, will this project be limited to realistic water simulation only, or will you attempt, in a later stage, to incorporate different liquid styles like mud and blood?

Posted: Mon Aug 27, 2007 11:46 am
by elvman
If it will become popular and more people will asko for such features, I will make seperate scene nodes for other-than-water liquids.

Posted: Mon Aug 27, 2007 1:20 pm
by Katsankat
Keep up the good work! When OpenGL part is done this class will be a winner.