Diferences in OpenGL and Directx9
Posted: Sat May 08, 2004 11:25 pm
DirectX9
OpenGL
I set up a BSP map, and added lights in the same place as in the actual .map file and then connected a milkshape model to the camera node, notice 2 diferences in the screens
In DirectX9 the lighting looks great on the model but the lightmap looks bad!
In OpenGL the lightmap looks great but the lighting doesnt work!!!
these are both @ 1024x768 32bit
why??
OpenGL
I set up a BSP map, and added lights in the same place as in the actual .map file and then connected a milkshape model to the camera node, notice 2 diferences in the screens
In DirectX9 the lighting looks great on the model but the lightmap looks bad!
In OpenGL the lightmap looks great but the lighting doesnt work!!!
these are both @ 1024x768 32bit
why??