Early screenshots of my first person shooter

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keless
Posts: 805
Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA

Post by keless »

Lord_ZealoN wrote:
GOTAGMAC - Go Out There And Get Me A Chicken
:lol: XDDD

I like it
I vote for GOTAGMAC too!
a screen cap is worth 0x100000 DWORDS
Peter Müller
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Post by Peter Müller »

@guest:
Where did you get this beautifull weapon model from?
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer
afecelis
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Post by afecelis »

I still haven't gotten 32bit textures to work, but I'm still trying.

I didn't know your thing was an engine more than a game:
so here r some ideas:

war_engine
batallion 3d
ww_ed
strangED
spectrum editor
spectrum world creator
Architengine
oniric_ed
ed_oniric
inertia 3d


my other 2 cents

perhaps after having dinner my brain cells will work again, he he he e
Image
c_olin3404
Posts: 67
Joined: Fri Jan 23, 2004 5:04 am

Post by c_olin3404 »

Peter Müller wrote:@guest:
Where did you get this beautifull weapon model from?
I modeled it in Lightwave and textured it, animated, and exported it in MS3D.

It may lok good, but its a huge waste of polygon.
Tyn
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Post by Tyn »

I'd expect the arm on it's own to be around 300-500 poly's for something that close to the screen, does it weigh in more than that?
c_olin3404
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Joined: Fri Jan 23, 2004 5:04 am

Post by c_olin3404 »

the whole model is 4800 poly

I probebly wont be using it anymore
c_olin3404
Posts: 67
Joined: Fri Jan 23, 2004 5:04 am

Post by c_olin3404 »

the whole model is 4800 poly

I probebly wont be using it anymore
Tyn
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Post by Tyn »

Jesus, did you model the entire gun barrel and veins in the guys arms? :D

Maybe it is *slightly* wasteful then, lol
LordNaikon
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Post by LordNaikon »

NO, he has modeled it by adding atom to atom :lol:
q|^.^|p beeing every time friendly to everyone
sys: 2500+Barton 512MB 6600GT WinXP
c_olin3404
Posts: 67
Joined: Fri Jan 23, 2004 5:04 am

Post by c_olin3404 »

Yes, LordNaikon is right...


actualy I just segmented it in a lot of places, because I'm using vertex lighting. I went a bit overboard.... But no worrys, I will be creating completly new models soon.
afecelis
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Post by afecelis »

hey c_olin, I was able to figure out most of the questions I had with help from the community. Now I'm developing a level that might turn into a playable demo:

http://www.theshower.nl/cgi-bin/genesis ... s/wip9.jpg

I've been posting my wip all over the forums!!! I'm so excited!

:D
Last edited by afecelis on Sat Jul 03, 2004 4:04 am, edited 1 time in total.
Image
c_olin3404
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Joined: Fri Jan 23, 2004 5:04 am

Post by c_olin3404 »

Holy shizzle!

What textures?

How make them?


I added you to my yahoo and msn list... it looks like you can help me with level designing.... and I can help you with programming ;)
c_olin3404
Posts: 67
Joined: Fri Jan 23, 2004 5:04 am

Post by c_olin3404 »

Heres some screenshots of version 0.01a

I made the textures with Photoshop, but I cant seem to make them very realistic.....

Image
Image[/img]
Unarekin
Posts: 60
Joined: Thu Apr 22, 2004 11:02 pm

Post by Unarekin »

They look realistic enough to me ;)

Method #1 for hiding inferior modelling/textures: Dark lighting!

:D
c_olin3404
Posts: 67
Joined: Fri Jan 23, 2004 5:04 am

Post by c_olin3404 »

you know my methods??!?

lmao
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