You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers. No questions about C++ programming or topics which are answered in the tutorials!
has anyone used ISkinnedMesh (from SVN branch) yet?
is it good with .X files?
could i ask for example, please.
Let`s say load foo.x and rotate bone "bar" around some random vector.
I`m just too lazy to experiment on my own
I tried to use new animation system, but i`ve got a problem.
I compiled irricht under Linux and it was just fine, but when i tried to compile under Win32 using Code::Blocks it produced Irricht.dll sized about 1,4 kB and libIrricht.a sized 800 b. Since i don`t belive that new animation system have done so great space compression i assume something went wrong. Could someone tell me how to compile irricht under code::blocks? Pressing 'rebuild' or 'build' seems not enough
You should read the error log. It will probably tell you that some files are missing. The project files are not updated so you have to add some files on your own. The Makefile was fixed recently.
Here`s a contionuation of my compiling adventure:
i tried to use Blodshed Dev Cpp, after including missing files it hasn`t compiled, so i compiled it once again without them it went ok.
But when i create simple irrlicht project, like in example 1 i get
[Linker error] undefined reference to `_imp___ZN3irr12createDeviceENS_5video13E_DRIVER_TYPEERKNS_4core11dimension2dIiEEjbbbPNS_14IEventReceiverEPKc'
Ok, i managed to fire up new animation system,
i had to rewrite most of modules of my game due to usage of STL strings - looks like new animation system is less tolerant to STL then old system. However effects are promising and i think changing system was worth of work i`ve done.
So i want to share my experiance with STL strings, maybe someone will aviod lots of unnecessery work.