Kudos to the devs

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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telengard
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Joined: Wed Aug 29, 2007 4:18 am

Kudos to the devs

Post by telengard »

Just want to say that building and running the examples on Linux has been so straight forward and all the samples run fine. I've been trying to pick an engine to use and in some places Irrlicht was not recommended so I checked out Ogre and CS first. No doubt they are good engines, but just getting them going on Linux was painful. Not wanting to flame the other projects but I think this one is going to suit me well. I was about to give up after spending the past week or so with each engine. Quite frustrated...

One library file too, yay! There's something to be said about simplicity too. :)

thanks!
~telengard
Still stuck in the 1980s. My mame cabinet and 8 bit game room:
http://users.adelphia.net/~bsturk
elvman
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Post by elvman »

in some places Irrlicht was not recommended
Where is it? I would really like to read arguments agains irrlicht.
Virion
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Post by Virion »

elvman wrote:
in some places Irrlicht was not recommended
Where is it? I would really like to read arguments agains irrlicht.
There are tons of places... google for it. Don't care about the arguments. I don't think they had used Irrlicht before, they were just comparing the engines by looking at the screenshots and heard the rumours about Irrlicht.

By the way, I saw many nice projects made by using Irrlicht as graphics engine, but none of them were added to the main website. (irrlicht.sf.net) :cry:
hybrid
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Post by hybrid »

Which projects? Did you link them in the Wiki? Or tell Niko about?
Virion
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Post by Virion »

Some niko did put them onto the site but some like this one no:

Image
http://www.irrlicht3d.org/pivot/entry.php?id=517
Nice doesn't it.

By the way, I suggest that only select some games to be put on the screenshot page. There are too many old screenshots.
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