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Collision Detection Co-Ordinates

Posted: Thu Aug 30, 2007 7:06 am
by nomis
Hey guys,

I have a ball (addSphereSceneNode) getting thrown at a wall (addCubeSceneNode) and i'm wanting to find out the exact co-ordinates the two objects meet so I can then plot trajectory etc.

Is this possible with Irrlicht or will I need to implement a third party library?

Posted: Sun Sep 02, 2007 8:06 am
by nomis
bump :( :(

Posted: Sun Sep 02, 2007 7:55 pm
by JP
You can use the collision response manager class to do a raycast to find the point at which two objects collide. Always check the API for features ;)