md2 model and newton engine
Posted: Tue May 11, 2004 4:49 am
I've been trying to set up a jumping feature for an md2 model. I'm attempting to create a Newton box, which covers the model. The box provides two purposes: 1) for handling jumping using Newton's NewtonBodySetVelocity function and 2) it handles the character's collisions (e.g. when bumping into stuff)
Am i on the right track? or is there a better, more accurate way of doing this? Or should I wait for Mercior's ragdoll tutorial?
Am i on the right track? or is there a better, more accurate way of doing this? Or should I wait for Mercior's ragdoll tutorial?