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md2 model and newton engine

Posted: Tue May 11, 2004 4:49 am
by rsdl
I've been trying to set up a jumping feature for an md2 model. I'm attempting to create a Newton box, which covers the model. The box provides two purposes: 1) for handling jumping using Newton's NewtonBodySetVelocity function and 2) it handles the character's collisions (e.g. when bumping into stuff)
Am i on the right track? or is there a better, more accurate way of doing this? Or should I wait for Mercior's ragdoll tutorial? :)

Posted: Wed May 12, 2004 11:39 pm
by rsdl
anyone?? :(

Posted: Thu May 13, 2004 8:46 pm
by Electron
Mercior's tutorial, modified for ragdolls is available on the Newton sight.
And I am not very experienced with Newton, but I'd go about things thwe same way you are