Im a total Newbie to the Irrlicht Engine and also not to much into programming, so please excuse my stupid questions.
Im doing a project for my highschool in the moment, and therefore try to model the inside of the whole highschoolbuilding.
Ive decided to use Irrlicht for the presentation but now run into some big performence problems.
After finishing about a quater of the whole project and exporting it to irrlicht I got a Framerate of about 1-3 FPS
![Shocked :shock:](./images/smilies/icon_eek.gif)
I found that enabeling Octrees is also not possible because if I add a OctreeSceneNode instead of a AnimatedMeshSceneNode the application hang on loading without getting any error message.
Enabeling FrustumCulling (node->setAutomaticCulling(scene::EAC_BOX);) also has no Effect.
The whole scene has about 500 Entities (this means really many polys and many different materials) but I cant believe that this kills the framerate like this.
What do you think is the reason for this horrible Framerate and what are my possibilitys for getting a better rate.