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Maya camera...

Posted: Sat Sep 15, 2007 7:49 am
by buzz44
Is there a way I can modify addCameraSceneNodeMaya()? For instance, the ONLY input I want the user to be able to do is rotate around a mesh/object/node without changing the Y position so that the camera is always blah blah off the ground.

Can I do this or will have to make my own little function for a normal camera that will rotate around a position. Sorry I'm still not familiar with Irrlicht and its functions, used to Ogre :D.

TIA.

Posted: Mon Sep 17, 2007 5:53 am
by buzz44
Up...

Posted: Mon Sep 17, 2007 7:14 am
by hybrid
We still don't have the camera contol interface ready. But you can add a custom scene node animator for this purpose, or create your own camera implementation.

Posted: Mon Sep 17, 2007 10:20 am
by buzz44
Thanks, what exactly is a "custom scene node animator"?

Posted: Mon Sep 17, 2007 2:40 pm
by hybrid
A scene node animator implemented by yourself :)

Posted: Mon Sep 17, 2007 4:14 pm
by buzz44
Sorry I didn't know what an animator was and I checked the API and it can "animate position, rotation, material, and so on" :). It is like a generic thing so that I can move objects (nodes etc) that don't have a position property etc and so fourth?