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TechDemo

Posted: Sun May 16, 2004 2:28 am
by eatmyfeat
I looked at the person models and am wondering just how old technology is in the gam eto produce such low quality almost 2D appearing models?
They look horrible. Why is that? Especialy in the techdemo, that running girl looks somewhat 2D, just looks horrible compared to what I've seen from other engines.
-JT

Posted: Sun May 16, 2004 12:49 pm
by Phreak
LOL.

Have you tried re-programming the techdemo to include a different model? I've got demon models all over the place and they are perfect! Just open the model of the girl in a model viewing program, there will be no difference.

Phreak

Posted: Sun May 16, 2004 12:51 pm
by guest_vermeer
- quality of the artist (almost never high for free projects)

- quality of the model given away by some artist (it may be one his/her worst models)

- format used. MD2 produces bad shading, vertices trembling, wrong deformations.A limit of the format itself; yet though is added as many artists do output yet as md2 format...

-just the model is a free sample downloaded somewhere...this tend to be horrible.Again, not coder's fault...

As u see, nothing related to the engine...
Unless engine does not make lighting, or has a limit for colors in textures, there should be no other reason...

BTW, if u judge an engine by the quality of the art, you're doing wrong. Is a totally separate thing; depends only on the artist that gave art to the engine coder, exclusively.

Posted: Sun May 16, 2004 1:07 pm
by eatmyfeat
Well I didn' t make my judgement until I got some replies to this thread, thankyou. I may use this engine afterall... but facing the delima of having to write a terrain former :-(, the one that Irlicht has atm is not optimized and has no LOD which I need, and I cant assume that will be finished anytime soon (6 months).
-JT

Posted: Sun May 16, 2004 11:15 pm
by guest1
not that hard man. TONS of tutorials on this subject online, and irrlicht's vertex and polygon manipulation is pretty simple as well, so it shouldn't be too hard.