If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Obeleh
- Posts: 28
- Joined: Tue Oct 02, 2007 7:46 am
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by Obeleh »
Code: Select all
ISceneNode* Sphere = smgr->addSphereSceneNode();
Sphere->setMaterialTexture(0, driver->getTexture("earthmap.tga"));
Still the sphere remains black
the .tga does exist and I get no compiler errors
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Cristiano87
- Posts: 13
- Joined: Wed Oct 03, 2007 9:00 am
- Location: Milano, Italia
Post
by Cristiano87 »
add
Code: Select all
Sphere->setMaterialFlag(irr::video::EMF_LIGHTING,false);
or create some light node
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Obeleh
- Posts: 28
- Joined: Tue Oct 02, 2007 7:46 am
Post
by Obeleh »
Ah ty I didnt expect it to be the light that I was missing
TY