So I tried exporting it to .X, .3ds, and .obj
They all exported fine, with no errors from the scripts.
Next I tried loading the X with:
Code: Select all
IAnimatedMesh* mesh = smgr->getMesh("media/test.obj");
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh);
Is this a problem with Blender3D exports, Irrlicht, or the way I am trying to load them?