1.4 Question

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Daaark
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1.4 Question

Post by Daaark »

I'm looking to start a small project that could use one of the new 1.4 features. I'm wondering if 1.4beta is stable enough to use without any problems, and will I be able to swap it out to 1.4 stable without much trouble?
hybrid
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Post by hybrid »

Yes, 1.4 only expects minor modifcations until the final release. You can safely assume that a starting project should use 1.4 and won't get into trouble when starting with 1.4beta. Only old code, which would need quite some work to get it ported to 1.4 will need some consideration if staying with 1.3.1 or going for 1.4.
GameDude
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Post by GameDude »

So its ok to start a project with 1.4? That's good, I was just messing around with the beta, now I can start my project.
Daaark
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Post by Daaark »

Are all the loaders broken? Because unless I load an .x file, nothing happens, and the cursor gets stuck in the middle of the window.

I tried .dae, .mesh, .obj, all with the same problem. Only .x works.
hybrid
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Post by hybrid »

All examples and especially the mesh viewer with different meshes worked perfectly the last time I tried it.
Daaark
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Post by Daaark »

b3d works too.

I was doing it like this:

IMesh* mesh = smgr->getMesh("maps/ppr_warehouse.extension");
IMeshSceneNode* node = smgr->addMeshSceneNode(mesh);

I was using the DeleD exporters, maybe they are at fault.
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