so I have some new problem with lightmaps, in fact with a quadradic object in the scene. When Im moving around, some sides of the object are lightend only after I get in a certain distance to the object the other sides, particulary the front sides, are lightend before.
When I walk around the object this somehow looks like a nice shadow effect. The only Problem is that the contrast from black to with is to strong and so I have to turn this of somehow.
I think that this is somehow adjustable in the API like SetFarValue Function, but I didn't find the method until now.
I would be very thankfull if someone could help me with that