Hello,
I'm trying to use sprite with IGUIButton.
I use "setSprite" and "setSpriteBank" (i included "IGUISpriteBank.h" in "irrlicht.h" because it were missing)
But please how can i use this one with my button ?
On the other hand, i have a texture where i want to get a part with a given rect<s32>.
As "draw2DImage", but i just want to get the part as a new texture, not to draw it immediately.
Is there a function to do that ?
Thanks a lot
Bye