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I use the macintosh, so i cant use irrEdit for anything.
I use IAnimatedMesh
and then i use an octree scene node to extract the mesh out of the IAnimatedMesh, and how do i put more then one mesh into the octree scene node triangle selector.
do i use the function createOctreeTriangleSelector(mesh->getMesh(0), qnode, 120)
was there a mesh buffer that i can dump all my squares into. I did this one program that could come up with random race track, fzero 1 style, and i used these rectangles and an algorthm.
Is there a mesh buffer that i can dump multiple meshes into?
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Last edited by wREAKAILDRON on Tue Feb 22, 2011 6:56 am, edited 1 time in total.