Pathfinding Algorithm

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Tyn
Posts: 932
Joined: Thu Nov 20, 2003 7:53 pm
Location: England
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Pathfinding Algorithm

Post by Tyn »

Hey

I got my pathfinding algorithm completed and working now if anyone is interested. It's simular to A* but not quite the same, for a turn based game it is more efficient so people working on a game like this may well be interested. It could work quite well for anyone doing an RPG as well, it is very simular to A* so you could convert it pretty easily I recon. You can see a full explination and the code here:

http://www.eve-corp.com/2080/forums/viewtopic.php?t=16
StuCollier
Posts: 52
Joined: Tue Mar 30, 2004 12:16 pm

Post by StuCollier »

Cant wait to see it :)
StuC
Freeware games
www.ovine.net
Tyn
Posts: 932
Joined: Thu Nov 20, 2003 7:53 pm
Location: England
Contact:

Post by Tyn »

It's in the latest version of the source, sorry, I took down the one on the website because it was depreciated. I'll add the new code now.
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