Hey
I got my pathfinding algorithm completed and working now if anyone is interested. It's simular to A* but not quite the same, for a turn based game it is more efficient so people working on a game like this may well be interested. It could work quite well for anyone doing an RPG as well, it is very simular to A* so you could convert it pretty easily I recon. You can see a full explination and the code here:
http://www.eve-corp.com/2080/forums/viewtopic.php?t=16
Pathfinding Algorithm
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- Posts: 52
- Joined: Tue Mar 30, 2004 12:16 pm