I tryed the Hello World Tutorial and i use Dev C++ but i got this error.
C:\Dev-Cpp\main.o(.text+0x9b) In function `ZN3irr4core12irrAllocatorIcE12internal_newEj':
[Linker error] undefined reference to `_imp___ZN3irr12createDeviceENS_5video13E_DRIVER_TYPEERKNS_4core11dimension2dIiEEjbbbPNS_14IEventReceiverEPKc'
C:\Dev-Cpp\main.o(.text+0x9b) ld returned 1 exit status
C:\Dev-Cpp\Makefile.win [Build Error] [Test.exe] Error 1
here is my code:
Code: Select all
// Includes
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#pragma comment(lib, "Irrlicht.lib")
//Anfang
int main()
{
IrrlichtDevice *device =
createDevice(EDT_SOFTWARE, dimension2d<s32>(512, 384), 16,
false, false, false, 0);
device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo");
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
IGUIEnvironment* guienv = device->getGUIEnvironment();
guienv->addStaticText(L"Hello World! This is the Irrlicht Software engine!",
rect<int>(10,10,200,22), true);
IAnimatedMesh* mesh = smgr->getMesh("/media/sydney.md2");
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
if (node)
{
node->setMaterialFlag(EMF_LIGHTING, false);
node->setFrameLoop(0, 310);
node->setMaterialTexture( 0, driver->getTexture("/media/sydney.bmp") );
}
smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
while(device->run())
{
driver->beginScene(true, true, SColor(255,100,101,140));
smgr->drawAll();
guienv->drawAll();
driver->endScene();
}
device->drop();
return 0;
}
thx