Hello together,
i've a question about the getHeight()-function.
The "Get-Y"-algorithm worked perfect with the old collision detection, but the new getHeight() doesnt work correct.
The player in my game goes through hills and climbs invisible hills. I think the getHeight()-method works with another LOD.
Is there a way to configure that, because it hurts to use the collision detection for a thousend monsters in every frame. It is said that getHeight() works much more performant.
Thank you very much!
Greetings
Veiter