terrain.getHeight() ignores LOD

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Veiter
Posts: 18
Joined: Sun Mar 11, 2007 6:24 pm

terrain.getHeight() ignores LOD

Post by Veiter »

Hello together,

i've a question about the getHeight()-function.
The "Get-Y"-algorithm worked perfect with the old collision detection, but the new getHeight() doesnt work correct.

The player in my game goes through hills and climbs invisible hills. I think the getHeight()-method works with another LOD.

Is there a way to configure that, because it hurts to use the collision detection for a thousend monsters in every frame. It is said that getHeight() works much more performant.

Thank you very much!

Greetings
Veiter
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