I'm writing my own shaders and it's going well but at this moment I'm having a bug which would probably be so easily found when I could step through it.
I'm using HLSL and I know that it's possible with directx to debug the shaders, but since I'm using Irrlicht, I don't know how to do it.
Is it possible to debug the shader in Irrlicht? I really don't want to spend time creating a direct3d environment and change the hlsl file to an fx file or something to be able to debug it.
D.