Shader debugging

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
scippie
Posts: 26
Joined: Sat Oct 13, 2007 3:35 pm
Location: Belgium
Contact:

Shader debugging

Post by scippie »

I'm writing my own shaders and it's going well but at this moment I'm having a bug which would probably be so easily found when I could step through it.

I'm using HLSL and I know that it's possible with directx to debug the shaders, but since I'm using Irrlicht, I don't know how to do it.

Is it possible to debug the shader in Irrlicht? I really don't want to spend time creating a direct3d environment and change the hlsl file to an fx file or something to be able to debug it.

D.
Post Reply