2080: Space Colonization v0.0.2 Released

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Tyn
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2080: Space Colonization v0.0.2 Released

Post by Tyn »

Hey all

I've released v0.0.2 now, you can access it at http://www.eve-corp.com/2080/modules.php?name=Downloads

I'm looking for both programmers and artists ( both 2D and 3D ) to help me on 2080, please post in the forums on the website if you want to help.

I would also be greatly aprreciative if you could post any problems with the tech demo to the Technical Support section of the forums.

http://www.eve-corp.com/2080/forums

Here's a list of the new features:
  • - Started Fog of War, although it is not being used ATM
    - XML Map loader working correctly
    • * Wall nodes loaded from map file
      * Door nodes loaded from map file
      * Roof nodes loaded from map file
      * Character nodes loaded from map file
      * Multiple map files able to be stored ( up to 10 ) for quick access
    - Material sub-system ( Up to 100 materials per level )
    • * Framework for loading material names and locations from XML file
    - Pathfinding algorithm completed
    - Tile selector
    • * Character movable towards the tile selector by clicking the Right Mouse
      Button on a tile ( currently only one move at a time )
    - Node culling by height ( Buttons on left GUI bar )
Last edited by Tyn on Sat Jun 12, 2004 9:24 pm, edited 1 time in total.
Lord_ZealoN
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Post by Lord_ZealoN »

I can't execute it

Image
Irrlicht, where you were hidden?
Zhid: usurper of dreams coming soon

Blender Predicator!
Tyn
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Post by Tyn »

Hmm, strange. What I would suggest is you downloading the source and opening the project in VC++, then when it crashes try using the Debug button to see what line it is chocking on. Seems to be a problem when creating the device. Could you also post your system spec? Should help me in squashing this little bug :)
Lord_ZealoN
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Post by Lord_ZealoN »

Amd XP2100, RAM 512mb 333mhz, GForceMx440, HD 80gb 7200rpm, TFT15" Lg, Creative 5.1

I don't have VC++ sorry
Irrlicht, where you were hidden?
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Blender Predicator!
Lord_ZealoN
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Post by Lord_ZealoN »

well..

well, i have replaced EDT_DIRECTX9 with EDT_OPENGL and now works (irrlicht with DIRECTX not work in my computer :S )

If i move the mouse for scroll down, this not works.

The rest rules :P

Pretty job, see you in next release ;)

Sorry for my bad english
Irrlicht, where you were hidden?
Zhid: usurper of dreams coming soon

Blender Predicator!
Tyn
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Post by Tyn »

Yeah, sorry about that. OGL screws with my tile setup, the only device that works correctly is DX9. I'll remember to put a system requirement up there. Hopefully in the next release of Irrlicht, the drivers won't mess with my system so much and I can open the game up to OGL users as well ( meaning I can port to Linux type systems ).
Lord_ZealoN
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Post by Lord_ZealoN »

meaning I can port to Linux type systems
Of course ;)
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Peter Müller
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Post by Peter Müller »

Download link broken :(
But I downloaded another version of your game and that looked really fine!
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer
Tyn
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Post by Tyn »

Yeah, I've updated my website. Sorry about that, I have now changed the link above.
Peter Müller
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Post by Peter Müller »

"Sorry, this Module isn't active!" :(
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer
Tyn
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Post by Tyn »

Hmm, that is strange. It should be active if I can see it. I'll look into it. Is everyone getting this error? I tried loggging into my site as a guest and I could see it.
Peter Müller
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Post by Peter Müller »

arg, my fault. I wanted to clicked on the download link, but voted some seconds before.
The voting is inactive, not your download.
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer
Tyn
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Post by Tyn »

Hmm, that should be active as well. Damn site, I've not totally got the hang of it yet. It is cool to know I've got around 5 guests on at one time during peak hours. I'll let everyone view the statistics when I sort it out, a lot of people are coming from search engines :)

Polling sorted out now, starting to understand the way this thing works.
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