Hi,
I've made a little demo to show True Axis and the Irrlicht 3D engine (http://www.trueaxis.com) in action
This demo creates over 200 physics objects. You can shoot (very heavy) cubes in the stack. You can see how True Axis' swept collision detection works very well for fast moving objects.
It needs a modern videocard.
Download demo and sources here:
http://corrado.bsdwebhosting.com/~jimbo/TrueAxis.zip
True Axis Physics integration example
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- Posts: 1638
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Ok I found out that it also works with b3d but only to a specific amount of vertices. You can test my terrain b3d
http://home.mnet-online.de/sk9/low.b3d
and
http://home.mnet-online.de/sk9/high.b3d
With low.b3d it works but with high.b3d not!
http://home.mnet-online.de/sk9/low.b3d
and
http://home.mnet-online.de/sk9/high.b3d
With low.b3d it works but with high.b3d not!
Tried it, nice.
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