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Frames from Mesh

Posted: Mon Nov 19, 2007 8:52 pm
by MacGyver
Hello i have one question.
can the engine interpolate between frames?

Posted: Tue Nov 20, 2007 8:26 am
by JP
what model format are you using? In general if the model format interpolates between frames then so will irrlicht when you import the model and render it.

Posted: Tue Nov 20, 2007 9:47 am
by kornwaretm
cool!!!:shock:
could u please give me example for interpolated types?

i make a game without device->sleep(), and while my char walk is slower than when i use device->sleep(), even the model animation(walking animation) doesn't get slower or faster, is this related?

Posted: Tue Nov 20, 2007 10:32 am
by JP
You can change the speed of the animation, check the API under IAnimatedMeshSceneNode.