Page 1 of 1

BoundingBoxes not updated with MS3D and B3D

Posted: Tue Nov 20, 2007 10:30 pm
by hey_i_am_real
Hi.

Linux, SVN1063, Opengl.

On the left side, a .md2, on the right side, a .b3d, both with setDebugDataVisible( irr::scene::EDS_BBOX_ALL );

Image

Seems that Animated Meshes (tested with .ms3d and .b3d) with bones don't update their bounding boxes.

Sometimes, the mesh goes really far away from the bounding box.

Posted: Wed Nov 21, 2007 2:25 pm
by Vsk
Yes, I've had the same problem, I think is a irrlicht bug.
Even more if you rotate you object and make it draw the bounding box (transoformed bounding box) it chang its size in wrong way.
Thats why I am using the physic engine bounding box instedad :?