[fixed]MS3D animated mesh not lit correctly
Posted: Tue Nov 20, 2007 10:42 pm
Hi.
Linux, SVN1063, OpenGL.
The light is at the same position than the camera.
When the mesh rotates (the rotation is part of the animation of the mesh. This is just a rotation of the root bone), the back of the ninja should be lit but is not.
Linux, SVN1063, OpenGL.
The light is at the same position than the camera.
When the mesh rotates (the rotation is part of the animation of the mesh. This is just a rotation of the root bone), the back of the ninja should be lit but is not.