getPickedNodeBB() don't test dynamic boundingbox

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hey_i_am_real
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getPickedNodeBB() don't test dynamic boundingbox

Post by hey_i_am_real »

Hi.

Linux, SVN1063, OpenGL.


CSceneCollisionManager::getPickedNodeBB() doesn't use the dynamic boundingbox generated by MD2 animated meshes.

For instance, when I use ISceneCollisionManager::getSceneNodeFromScreenCoordinatesBB() and click on the head of this .MD2 model, the collision test fails.

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hybrid
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Post by hybrid »

Hmm, after checking the code I'd expect it to use the dynamic box, I think it's related to the non-updating of bounding boxes.
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