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how do i make an ianimatedmeshscenenode dissapear?
Posted: Tue Nov 27, 2007 9:40 pm
by wREAKAILDRON
Posted: Tue Nov 27, 2007 10:22 pm
by Acki
!!!
Posted: Tue Nov 27, 2007 11:03 pm
by Masterhawk
node->setVisible(false); ???
@Acki: lol
Posted: Tue Nov 27, 2007 11:13 pm
by rogerborg
how do i make an ianimatedmeshscenenode dissapear?
I know a bunch of big Polish lads who will make anything or anyone you want disappear for £500, no questions asked.
Posted: Tue Nov 27, 2007 11:24 pm
by Acki
rogerborg wrote:I know a bunch of big Polish lads who will make anything or anyone you want disappear for £500, no questions asked.
ROFL
well, I know exactly what he wants, not setVisible(false)...
but as long as he doesn't ask the question so everyone knows what he wants...
and as long as he doesn't do a search on the forum first...
yeah, I know, of course you did a search but didn't find anything !!!
well, it took me less than 5 minutes to find a thread for this topic, and there are probably more around...
but I won't post the link here, so do a search, please !!!
Posted: Wed Nov 28, 2007 2:02 am
by wREAKAILDRON
im sorry ive spent 30 + computers looking on forums.
you dont understand, im sure 4 year degree programmers got good at this, but i have no clue why i have talent or is working on less.
________
Mini (Bmw)
Posted: Wed Nov 28, 2007 3:25 am
by Acki
wREAKAILDRON wrote:im sorry ive spent 30 + computers looking on forums.
you dont understand, im sure 4 year degree programmers got good at this, but i have no clue why i have talent or is working on less.
must I understand this ???
well, maybe my english is too limited...
now, if you're so arogant and just posting a topic without any explanation of what you want then you can't assume to get any serious help, because most people here are not mental magicians...
I'm sure I know what you wanted to ask, but read my previous post...
and if you're realy talented it should be no problem for you to find the thread I mentioned !!!
ok, I'll give you one hint: search in the "Code Snippets" forum...